@startuml
sprite $memory [48x48/16] {
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003EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
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0005FFFFFFFFF0000BFFF90001FFFF30007FFFFFFFFD0000
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0000BFFFFFFFF0000BFFF90001FFFF30007FFFFFFFF30000
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0008FFFFFFFFF0000BFFF90001FFFF30007FFFFFFFFE2000
00AFFFFFFFFFF0000BFFF90001FFFF30007FFFFFFFFFF300
00DFFFFFFFFFF0000BFFF90001FFFF30007FFFFFFFFFF500
00DFFFFFFFFFF3333CFFFA3334FFFF63338FFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFEFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFA08FFFFFFFF70BFFFFFFFF40EFFFFFFFF12FFFF500
00DFFF705FFFFFFFF408FFFFFFFF10CFFFFFFFE00FFFF500
00ACCC604CCCCCCCC307CCCCCCCC109CCCCCCCB00CCCC400
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}


!define FA5_MEMORY(_alias) ENTITY(rectangle,black,memory,_alias,FA5 MEMORY)
!define FA5_MEMORY(_alias, _label) ENTITY(rectangle,black,memory,_label, _alias,FA5 MEMORY)
!define FA5_MEMORY(_alias, _label, _shape) ENTITY(_shape,black,memory,_label, _alias,FA5 MEMORY)
!define FA5_MEMORY(_alias, _label, _shape, _color) ENTITY(_shape,_color,memory,_label, _alias,FA5 MEMORY)
skinparam folderBackgroundColor<<FA5 MEMORY>> White
@enduml